Monday, November 19, 2012

Monday, November 5, 2012

Outline of Second Term Paper

I. The physics of gravity has long been abused in movies and games, although it's usually for the sake of gameplay or to accentuate other worldly powers.

        A. Game series guilty of this are Devil May Cry, Tony Hawk Pro Skater, and Assassin's Creed

II. Tony Hawk Pro Skater games have allowed users to gain abilities to defy the laws of gravity, usually by allowing one to gain more air or "hang time" just by changing skills, rather than altering other factors such as speed.

      A. Despite speed being the same, one can leap further into the air by going up a ramp as long as  this is altered.

       B. One can ignore how long a person can normally stay in in the air by altering hang time. What starts as initially correct timing turns into a person staying at the apex for up to a second.

III. Devil May Cry defies gravity for the sake of achieving combos, much like Tony Hawk.

       A. The hero can use some mystical force to double jump in the air, without any physical object for him to propel himself from.

       B. He can also stay in the air longer by attacking an enemy, flailing his weapon around.

                i. If anything, this should send him flying down faster.

IV. Assassin's Creed has moments where one can leap from a tall building and land safely in a pile of hay.

       A. No matter what the height, the character reaches terminal velocity once he reaches his "landing pose" (preparing to land on his back)

       B. Although this is more inertia, he also doesn't continue to spin around once he reaches this pose.

Monday, October 29, 2012

Stop Motion Character Animation

This was an idea that morphed over time. What was originally a video about a board game playing itself turned into the current video, in which two figures join in on the action. How it played it still felt natural and relatable, as I wanted something that anyone who has played Monopoly has experienced: your opponent having bizarrely great luck, while you are stuck suffering right off the bat. Needless to say, we've also felt the rage the figure who tosses the dice felt.

First off, I picked the game that I had which had pieces I could initially work with, and Monopoly seemed perfect. As for the reason it's Beatles Monopoly, it was the only one I had, so I felt I could just work with what I had. I had initially moved the dice like a pair of eyes (the term snake eyes initially came to mind when I thought about them, even though I used them in a more human way). As for the figurines from the set, I picked "Rocky Racoon" as well as the walrus because these were actually living things that felt better suited to the video compared to the other objects. Thankfully posing these were easy, as they were inanimate objects with wide bases.

As the project went on, I realized I needed something a bit more... posable. I had a friend of mine bring a couple of action figures he was willing to lend me that had full articulation; every joint, that would be integral to a person, including a point between the abdomen and chest, could move with these figures. With these, I could make something in which a small fight broke out when the story called for it. However, because they had a difficult center of balance (partially due to the articulation admittedly, as some points moved when I didn't want them to). In order to keep them in place, I had to use miniature adhesive stamps to keep them in place. This was also used to keep the dice in place when a character was holding them or were being thrown.