I. The physics of gravity has long been abused in movies and games, although it's usually for the sake of gameplay or to accentuate other worldly powers.
A. Game series guilty of this are Devil May Cry, Tony Hawk Pro Skater, and Assassin's Creed
II. Tony Hawk Pro Skater games have allowed users to gain abilities to defy the laws of gravity, usually by allowing one to gain more air or "hang time" just by changing skills, rather than altering other factors such as speed.
A. Despite speed being the same, one can leap further into the air by going up a ramp as long as this is altered.
B. One can ignore how long a person can normally stay in in the air by altering hang time. What starts as initially correct timing turns into a person staying at the apex for up to a second.
III. Devil May Cry defies gravity for the sake of achieving combos, much like Tony Hawk.
A. The hero can use some mystical force to double jump in the air, without any physical object for him to propel himself from.
B. He can also stay in the air longer by attacking an enemy, flailing his weapon around.
i. If anything, this should send him flying down faster.
IV. Assassin's Creed has moments where one can leap from a tall building and land safely in a pile of hay.
A. No matter what the height, the character reaches terminal velocity once he reaches his "landing pose" (preparing to land on his back)
B. Although this is more inertia, he also doesn't continue to spin around once he reaches this pose.